My Role: Implemented multiple LiveOps features (sales systems, incentivized links, advanced analytics with Appsflyer) and developed a Unity WebGL tooling system for easier feature creation.
My Role: Directed build systems, testing suites, and major architectural upgrades to optimize performance. Developed multiple LiveOps features and reusable software for technical artists.
Tech Highlights: Unity, C#, Jenkins, CI/CD, build systems, performance optimization, LiveOps architecture and major features.
My Role: Built Blackjack and Video Poker, plus multiple slot machines and core payout systems. Developed numerous LiveOps features, system upgrades, and build pipelines.
My Role: Solely responsible for front-end development, delivering 14 unique slot machines, Land of Oz (Wizard of Oz) experience, and a multiplayer race feature in ~8 months. Optimized architecture for high performance.
Note: These projects remain under NDA, so no public assets or videos are available.
Bitsmasher Studios
Diamond King Adventure
My Role: Handled everything end-to-end (design, coding, analytics, payments, compliance). Created a hyper-casual casino game with unique multiplayer features and progression mechanics.
My Role: Created, developed, and launched a hyper-casual word puzzle game (daily login rewards, multiple modes, sales, challenges). Built a C# serverless architecture with AWS for scalability.