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Hi! I'm Bennett

Game developer with 15+ years of experience leading AAA and indie teams, specializing in Unity/C#, AWS, and Unreal/C++. My big motivators? A good challenge, players that love what I build…and coffee…

Skills, Stacks, and Systems
  1. Skills & Tools

    • Programming: C#, C++, Python, ActionScript
    • Engines: Unity (Mobile & WebGL), Unreal Engine
    • DevOps: Jenkins, Docker, CI/CD pipelines
    • Cloud & Databases: AWS (Lambda, DynamoDB, EC2, S3), MySQL, NoSQL
    • Analytics & Monitoring: Splunk, Bugsnag, AppsFlyer
  2. Tech Stacks

    • Cross-Platform Development: Mobile (iOS, Android), WebGL, Console/PC prototypes
    • LiveOps Pipelines: Automated deployments, feature toggles, data-driven and live configuration tooling
    • Backend Services: Serverless architectures, REST APIs, ASP.NET, and login integrations (Apple, Google, email)
    • Testing & Automation: Unit tests [nUnit, xUnit], automated build systems, performance profiling
  3. LiveOps & Gameplay Systems

    • Daily Login Rewards & Streaks
    • Season/Battle Pass
    • Challenges & Quests
    • Multiplayer Races & Co-Op Challenge Features
    • Powerups & Buffs
    • Inbox Systems & Notifications (Push/Local)
    • Sales & Offers
    • Tutorial/FTUE Systems
    • Analytics & Data (Splunk, Bugsnag, AppsFlyer)

    Honestly, if you spot a LiveOp feature, I’ve probably built some version of it…

Outside the IDE...

Currently Working On: John Mayer - Neon

  • Error encountered: Lack of inhuman thumb size
  • Solution: Practice, pray to the thumb lords, grow a third hand
  • Status: After years of practice, I switched to drums

Former QuakeLive Semi-Pro

Pew pew!

The Greatest Joys

Dog Dad
Dog Fam
Dad Dad
Dad