



Hi! I'm Bennett
Game developer with 15+ years of experience leading AAA and indie teams, specializing in Unity/C#, AWS, and Unreal/C++. My big motivators? A good challenge, players that love what I build…and coffee…
Skills, Stacks, and Systems
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Skills & Tools
- Programming: C#, C++, Python, ActionScript
- Engines: Unity (Mobile & WebGL), Unreal Engine
- DevOps: Jenkins, Docker, CI/CD pipelines
- Cloud & Databases: AWS (Lambda, DynamoDB, EC2, S3), MySQL, NoSQL
- Analytics & Monitoring: Splunk, Bugsnag, AppsFlyer
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Tech Stacks
- Cross-Platform Development: Mobile (iOS, Android), WebGL, Console/PC prototypes
- LiveOps Pipelines: Automated deployments, feature toggles, data-driven and live configuration tooling
- Backend Services: Serverless architectures, REST APIs, ASP.NET, and login integrations (Apple, Google, email)
- Testing & Automation: Unit tests [nUnit, xUnit], automated build systems, performance profiling
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LiveOps & Gameplay Systems
- Daily Login Rewards & Streaks
- Season/Battle Pass
- Challenges & Quests
- Multiplayer Races & Co-Op Challenge Features
- Powerups & Buffs
- Inbox Systems & Notifications (Push/Local)
- Sales & Offers
- Tutorial/FTUE Systems
- Analytics & Data (Splunk, Bugsnag, AppsFlyer)
Honestly, if you spot a LiveOp feature, I’ve probably built some version of it…
Outside the IDE...
Currently Working On: John Mayer - Neon
- Error encountered: Lack of inhuman thumb size
- Solution: Practice, pray to the thumb lords, grow a third hand
- Status: After years of practice, I switched to drums
Former QuakeLive Semi-Pro
Pew pew!
The Greatest Joys
Dog Dad

Dad Dad
